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161. The Abaddon, the Myrmidon, and the Maelstrom - in Ships and Modules [original thread]
Posting in a less-than-epic thread. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
- by Marquis Dean - at 2007.05.23 02:13:00
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162. A detailed look into "stacking". - in Ships and Modules [original thread]
16:04:57 Notify The fact that SMC rigs and cap batteries aren't stacked and never have been pwns your argument for lol damage. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums...
- by Marquis Dean - at 2007.05.23 02:09:00
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163. Hawk or Harpy for level 3's - in Ships and Modules [original thread]
A max-damage, full skilled Hawk does about 65-70 dps tops. Use a Drake. Or if you must, use a Blaster Harpy. But it'll take you forever to kill anything. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be m...
- by Marquis Dean - at 2007.05.22 23:45:00
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164. Nano..Rokh Rigs? - in Ships and Modules [original thread]
Originally by: Franconis I know this is a necro, but hear me out. I tried the nano raven. I got it up to 1400m/s with my awful navigation skills and no implants. That's not fast enough to outrun anything small, but check this out. I also ...
- by Marquis Dean - at 2007.05.22 23:43:00
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165. is a dedicated nos ship viable in gangs? - in Ships and Modules [original thread]
Um, right the Domi doesn't have that slot layout, that's for a Raven, but I think you know that. That said, there is no way in hell that you're going to have enough cpu for that, and probably insufficient grid too. If you want to conduct cap w...
- by Marquis Dean - at 2007.05.22 20:21:00
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166. Myrodin loadout - in Ships and Modules [original thread]
I want to flame someone in this thread but I think it's all been covered already. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
- by Marquis Dean - at 2007.05.22 19:58:00
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167. Choosing Ammo - in Ships and Modules [original thread]
Originally by: AntonioBanderas dude, i've made my self a ******* graph with armor damage, shield damage and range. I was asking what to use on whom. Originally by: Neuromandis PVE: Blood raiders/Sanshas: EM Angels: Explosive Gur...
- by Marquis Dean - at 2007.05.21 13:19:00
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168. Neutron Megathron - in Ships and Modules [original thread]
I don't know if this was supposed to be a reply rather than a new thread, but you're going to be about as fast and maneuverable as a webbed Dread with that setup, and with the sig radius the MWD gives you, you may as well be flying a Dread. --- ...
- by Marquis Dean - at 2007.05.20 12:37:00
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169. Minmatar Assalt Frigs? - in Ships and Modules [original thread]
You'd probably get more efficiency out of a cruiser or BC, but Assault Frigs are way more fun. I'd suggest a passive shield tanked AC Jaguar, but it's up to you. --- Originally by: korrey Marquis I have to admit, without you there woul...
- by Marquis Dean - at 2007.05.19 17:41:00
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170. Vengeance - in Ships and Modules [original thread]
My NPCing Retribution setup was: 4 x Medium Anode Pulse Particle Stream w/MultiFreq (i'm not skilled for T2 lasers) 1 x E5 Nos 1 x 1mn Ab II 1 x SAR II 2 x Active Hardener II 2 x CPR II No CPU for a Heat Sink. It has a tough little tank, bu...
- by Marquis Dean - at 2007.05.19 15:32:00
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171. Curse vs Pilgrim - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Segmentor 2x TD II / Muon SD You do not really need to bother with only 2 damps without an ecm burst (or an falcon gangmate) because they will do nothing to help the pilgrim. Noob ale...
- by Marquis Dean - at 2007.05.19 14:43:00
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172. Gun-ships dominate the universe: Missile-boats on verge of extinction - in Ships and Modules [original thread]
This thread made me chuckle. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
- by Marquis Dean - at 2007.05.19 10:48:00
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173. MWD-stable ships, skills, and modules - in Ships and Modules [original thread]
Edited by: Marquis Dean on 19/05/2007 01:52:26 My Crow runs at 5210 m/s forever with: 3 x Standard IIs 1 x 1Mn MWD II 1 x 20km J5 Scram 1 x F-B10 Cap Recharger 1 x Mark 1 CPR 2 x Mark 1 Nanofiber And my Claw runs at 5450m/s forever with: ...
- by Marquis Dean - at 2007.05.19 01:53:00
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174. Fill my Bustard's mid slots...... - in Ships and Modules [original thread]
Z x Domination Stasis Webifier, where Z is the number of midslots on a Bustard. Then go to Crielere. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
- by Marquis Dean - at 2007.05.18 01:14:00
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175. Thrasher (Destroyer) with a Frigate-Like Autocannon Setup - in Ships and Modules [original thread]
That's better. --- Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
- by Marquis Dean - at 2007.05.17 17:34:00
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176. Thrasher (Destroyer) with a Frigate-Like Autocannon Setup - in Ships and Modules [original thread]
Yo HTML don't work boy. You need to use squared off brackets '[' and ']' rather than < and >. Other than that, that's a good setup except you really need an afterburner or a microwarpdrive. And it has no scram. But if you really like using...
- by Marquis Dean - at 2007.05.17 17:31:00
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177. Hawk-Gang Support - in Ships and Modules [original thread]
I was in a Crow once and I got smeared across a gate by this (the guy was kind enough to share his setup with me afterwards): 4 x 125mm Rail II w/Uranium 1 x Sensor Booster II 1 x Target Painter II 2 x Tracking Computer II 1 x MagStab II 1 x Tr...
- by Marquis Dean - at 2007.05.17 12:55:00
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178. Hawk-Gang Support - in Ships and Modules [original thread]
Very poorly. On the face of it, 5 x Assault Launcher II > 4 x Standard ML II, but in reality it's crippled by three things: 1. You will take upwards of 5 seconds to lock that interceptor, even with sensor boosters. 2. You're a sufficiently b...
- by Marquis Dean - at 2007.05.17 12:52:00
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179. Helios Setup - in Ships and Modules [original thread]
All you really need is the probe launcher and the cloak. If you can't fit both of them, fit CPU upgrades until you can. Possibly fit an afterburner too. If you have any spare lowslots, put inertia stabs in them so you warp faster. That's all yo...
- by Marquis Dean - at 2007.05.17 11:57:00
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180. Hawk-Gang Support - in Ships and Modules [original thread]
Edited by: Marquis Dean on 17/05/2007 11:56:31 A max-gank Hawk has a peak dps of about 60 or something dismal. If you want to add raw firepower, almost any other ship in the game is a better choice i'm afraid. Here's some setups for you to che...
- by Marquis Dean - at 2007.05.17 11:55:00
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